1. Console Commands to add or remove planet modifiers
More results from forum.paradoxplaza.com
It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and...
2. remove_modifier Command (Remove Planet Modifier) - Stellaris Cheats
This command removes the specified modifier from the celestial body that you currently have selected. Name, Description. Modifier ID.
Detailed documentation and help, with working examples, for the effect remove_modifier = console command in Stellaris on PC / Mac (Steam).
3. Planet modifiers - Stellaris Wiki
The event can only trigger once per colony. Modifier, Effects, Spawn chance, Removed by terraforming, Event.
Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. They may be positive, negative or mixed, identified by the color of the modifier's border.
4. Console:Planet modifiers - Stellaris Wiki
These modifiers can appear at random on any planet outside an empire's home system. Some of them can be removed if the planet is terraformed. Modifier ...
Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. They may be positive, negative or mixed, identified by the color of the modifier's border.
5. Stellaris Modifier ID List
A searchable list of all Stellaris Modifier IDs for use in console commands on Windows, Mac and Linux (Steam). List includes cheat help and copyable codes.
6. Removing Modifier from Planet in Savegame - Starsector
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Removing Modifier from Planet in Savegame
7. Guilli's Planet Modifiers And Features 3.6 LEGACY - Skymods
Mar 17, 2023 · Crisis that purge or change planets will have improved interactions with planet modifiers. They will remove and/or roll new modifiers as well.
Read more about Guilli's Planet Modifiers And Features 3.6 LEGACY at Gameplay on Skymods.
8. Mod «Guilli's Planet Modifiers» for Stellaris (v2.6.0 - 2.6.1)
Mar 19, 2020 · Turning a planet into a Machine World will remove most modifiers and roll unique machine world modifiers. Crisis Interaction. Crisis that purge ...
Gameplay | Guilli's Planet Modifiers | Mod "Guilli's Planet Modifiers" for Stellaris. What does this mod do? 300+ new Planet modifiers with unique icons and features. 100+ new planetary features with unique graphics. Rare precursor "Precursor Archeotech" strategic resource with a tech and unique and powerful edicts. 6 new armies based on modifiers. Can only be built on planets with those modifiers. Several new anomaly events. 30+ new "discovery!" events. Small event telling you discovered something interesting! 40+ new colony events. There's a chance of a special event when owning a planet with a new planet modifier. Unique capital event chains based on your ethics choice rewarding a capital planet modifier. Planet modifiers appear more frequently and in larger numbers with an options menu at game start to choose how many. A handy starting menu allowing you to pick just how many planet modifiers planets should have. Planet modifiers can be strong and provide a strategic choice when it comes to planets. Secret and rare precursor planet modifiers. Several New planet modifier border colours! (grey, blue, purple, pink,..) Planet modifiers also appear on Barren, Frozen, Toxic and Molten worlds and Gas Giants. As well as asteroids, suns, and other celestial bodies. Terraforming cleans up planet modifiers and has a chance to roll new good ones (see below for details) Ringworlds and Habitats have a chance to roll a 'construction' modifier to indicate how well const...
9. Situations | Stellaris Wiki - Fandom
−2000% energy from jobs, and a special project to remove the modifier. Electroshock – Approach is not Overfeed it and any owned planet has an Energy Grid or ...
Not to be confused with Events Situations are events that take place gradually and are trackable via the Outliner and the Situation Log. Most situations offer multiple approaches to tackle them, and most of the time an approach can be changed at any point. Situations are narrative or mechanical events that develop gradually rather than occurring immediately upon triggering. All situations have a progress bar, which typically goes from 0 to 100; by default situations start at 0, but some situatio
10. Giga Diversity - Skymods - Stellaris Mods Catalogue
Dec 24, 2020 · Planetary Habitats for rare uninhabitable worlds now remember what planet type they were if the Habitat is removed by decision. The planet will ...
Read more about Giga Diversity at Fixes, Galaxy Generation on Skymods.